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Cubes could be deformed so long as they stay convex. To create effects like doors and see-via grating, walls might be placed on the linked sides of two cubes. Workforce Anarchy assigns gamers to 2 opposing groups, and Anarchy With Robots provides hostile robots to the match. Inside the game, sides of cubes can be hooked up to other cubes, or show up to two texture maps. To design the levels, Descent's graphics engine uses portal rendering, which uses collections of cubes to form rooms and tunnels. Members of other racial groups began to kind their own fraternities and sororities. Deciding that their idea was too good for anybody else to develop it, Kulas and Toschlog left Wanting Glass in June 1993 to type Parallax Software program. Gamers can document and later view their experiences in the form of demos, each in single-player and multiplayer. Another obstacle to beat was adding online multiplayer. Descent permits on-line competitive and cooperative multiplayer sessions. A modified model of Descent with stereoscopic graphics was released as a bundle with StereoGraphics's SimulEyes VR 3D glasses. Likewise, a Panasonic M2 model was also announced however by no means released due to the system's cancellation.